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https://eve-survival.org/wikka.php?wakka=WorldsCollide4guse
두 그룹 중 하나를 선택해서 (전함만 죽일 필요가 있음) 워프게이트를 사용하여 두 번째 포켓 (Serpentis 기지 또는 Gurista 기지)로 더 깊이 들어갑니다. 두 번째 포켓 경로에서 세 번째 포켓까지 직접 경로가 있습니다 (연구 전초 기지).
Zbikoki의 해커 카드 (다른 임무 Zor에서 획득)를 사용하여 특수 게이트 이용가능.
Serpentis group
4x Battlecruisers (Corelatis High Capitan/Captain Sentry) 4x Interceptors (Guardian Veterans) (Web/Scramble)
Guristas group
4x Battlecruisers (Pithatis Revolter/Death Dealer)
Drones Note: Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.
Logistical Note: non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.
Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.
Serpentis Base
For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro. For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first. First group, aggro
3x Battlecruisers (Corelatis Platoon Leader) 3x Interceptors (Guardian Veteran) (Web/scramble) 2x Interceptors (Angel Spy) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)
Second group, under you
3x Battlecruisers (Corelatis Platoon Leader) 3x Interceptors (Guardian Veteran) (Web/Scramble)
Third group, behind station:
3x Battlecruisers (Corelatis Platoon Leader) 3x Interceptors (Guardian Veteran) (Web/Scramble)
Fourth, behind station, under group 3
Drones/Gang Members Note: If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.
Logistical Note: non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Blitz Edit: Gate is no longer unlocked, date of test September 5th 2012. Same applies to all other gates except the Warzone gates.
Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost. Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.
War installation drops what looks like random junk T1 loot. (2009-02-02) Gurista Base
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.
First group, aggro
3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser) 2x Interceptors (Guristas Spies) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)
Second group
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser) 3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)
Third group: 4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher) 4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)
Fourth: 1x Interceptor (Guristas Kyoukan) (Web/scramble)
Fifth:
Both war stations drops what looks like random T1 junk loot.
Blitz
None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Logistical Note: non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Salvagers Note: ( Items in Italics needs to be confirmed ) Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to “Supervisor” and always there at start. Be advised when solo salvaging. The ship is the Overseer. It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.
The Research Outpost
First group (aggroing): 3x Battleships (Pith Extinguisher/Dismantler) 3x Battlecruisers (Pithatis Death Dealer/Revolter)
Killing this group will unlock the Heron cargohold
Second group: 3x Battleships (Pith Extinguisher/Eliminator [Jamming])
Third group: 2x Battleships (Pith Obliterator/Dismantler) 3x Cruisers (Pithum Murderer/Ascriber/Silencer/Killer [Jamming])
Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).
Mining In the Research Outpost are 32 Roids 703,056 Units Veldspar
Bounties 27,888,626.61 ISK +/-
Loot 11,526,000 ISK (02.12.2015)
Salvage 11,400,000 ISK (05.03.2017)